![]() ![]() The player is one of the colonists frozen aboard the ship The Hope, and is rescued by a rogue scientist who believes that they can help unfreeze the remaining passengers. The Outer Worlds has a far more specific introduction than Skyrim. RELATED: A Look at Avowed's Weirdest Race A player who wants to play as an Altmer spy who got caught in the wrong place and wrong time has as much legitimacy as a Dark Elf attempting to reach family in Windhelm or a Nord trying to escape Skyrim's Civil War only to be dragged back in the other direction. Aside from momentarily being caught in an Imperial ambush, the game establishes nothing about the player or their backstory in the introduction. Skyrim gives absolutely no reason why the player was crossing the Skyrim-Cyrodiil border, and its absolutely right not to do so. Unlike more character-driven games like The Witcher 3, however, the extent of that roleplaying relies very much on the player themself. Though the world isn’t very reactive to some of the more alien choices like the Khajiit or Argonians as might make sense, they still provide some unique roleplaying opportunities on the part of the player. The story is barely developed by the game itself, but the setting provides enough light roleplaying opportunities and exploration that the player can imagine their character's internal journey and relationships in the world.Ī big factor in this and the replayability of Skyrim is the huge variety of races the player can pick from in the opening, and the great deal of character customization within them. This can be said of most of the series, where the Elder Scrolls games' settings carry almost all of their immersive weight. Skyrim isn’t known for its main story, as it’s known for its world.
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